Posted on 7 April 2017Przygotowanie środowiska Arcadia Unity! Jestem podekscytowany! Udało mi się skonfigurować Arcadia Unity do współpracy z REPL przez Emacs. Dzięki temu mogę dynamicznie zmieniać kod URUCHOMIONEJ gry podczas jej tworzenia! https://ekhart.pl/wp-content/uploads/2017/04/2017-04-07-16-06-14.mp4 Continue reading “Przygotowanie środowiska Arcadia Unity!” Share this:Click to share on Facebook (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on Tumblr (Opens in new window)Click to email a link to a friend (Opens in new window)Click to print (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new window)Click to share on Telegram (Opens in new window)Click to share on WhatsApp (Opens in new window)Click to share on Mastodon (Opens in new window)MoreLike this:Like Loading...