Why game developers don’t write tests?

Profits

There is great art about testing games at Gamastura Automated Tests and Continuous Integration in Game Projects. The main conclusion is that:

automated tests and continuous integration makes development teams more efficient and results in more reliable, and often quite simply, better software. Additionally, it reduces the pressure and workload on development teams by reducing the effort for manual testing, and allows bugs to be found earlier in the development process.

Czytaj dalej Why game developers don’t write tests?

Dreams come true: I AM GAMEDEV!

I did it! I officially become game developer! I’m working with great game studio Vile Monarch, creators of CRUSH YOUR ENEMIES and OH…SIR!! THE INSULT SIMULATOR. Czytaj dalej Dreams come true: I AM GAMEDEV!

IDE at hand – mobile development environment

Yes, I’m geek. All my time I love to learn. So I find ways to learn everywhere I can. I’m also programmer, so I love to code, finding solutions. Let’s think about it. How I can solve this issue?
Czytaj dalej IDE at hand – mobile development environment

Live functional game programming in Unity using Arcadia with Clojure

Last Wednesday I performed on KTNG Polygon presentation about my experiments with functional programming games with Arcadia Unity and Clojure (modern Lisp dialect).

Czytaj dalej Live functional game programming in Unity using Arcadia with Clojure

Wizard’s help

Tomorrow I’m going to give presentation about my experiences while working with Arcadia Unity. It would be my second performance at KTNG Polygon and next publication to my portfolio. Czytaj dalej Wizard’s help

PolygonJam #5 fail

I developed a game for week gamejam – PolygonJam #5 hosted by KTNG Polygon. The theme was „April weather„. Czytaj dalej PolygonJam #5 fail

How to become a game developer?

There are number of ways to become game developer. Best, backdoor, old-school or even hidden. Which is your? Czytaj dalej How to become a game developer?

My 4 most valuable habits

When I encountered famous Aristotle quote:

We are what we repeatedly do. Excellence, then, is not an act, but a habit.

I started looking for emergent habits, which gives most with minimal effort. Czytaj dalej My 4 most valuable habits

Blogging For Busy Programmers review

Hej, w swoim ostatnim mailu Maciej Aniserowicz dzięki uprzejmości Andrzeja Krzywdy podzielił się z nami jego książką „Blogging For Busy Programmers„. Korzystając z okazji, iż ją przeczytałem chciałem podzielić się najważniejszymi wnioskami. Czytaj dalej Blogging For Busy Programmers review

Przygotowanie środowiska Arcadia Unity!

Jestem podekscytowany!
Udało mi się skonfigurować Arcadia Unity do współpracy z REPL przez Emacs.
Dzięki temu mogę dynamicznie zmieniać kod URUCHOMIONEJ gry podczas jej tworzenia!

Czytaj dalej Przygotowanie środowiska Arcadia Unity!