Live functional game programming in Unity using Arcadia with Clojure

Last Wednesday I performed on KTNG Polygon presentation about my experiments with functional programming games with Arcadia Unity and Clojure (modern Lisp dialect).

Feel free to watch raw video recording (Polish version, I’ll provide some text translation later), read presentation & code.

Video

Presentation

Project repository: especially core.clj main game file

 

If you’ll have any questions, leave a comment, please. Any feedback will be valuable to me. 😉

One Reply to “Live functional game programming in Unity using Arcadia with Clojure”

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.