Project ending is hard. Every gamedev knows it. I’m feeling it “well” now at my job. And also at my side project. Continue reading “There is no end”
Visual Studio Unity Debug.Log snippet
Lifehacker’s ultimate goals of all activity is to recognize and fight with the repetition. I found that currently I often Debug.Log state of variables. Let’s make it little simpler! Continue reading “Visual Studio Unity Debug.Log snippet”
When Unity finishes script compilation?
Why game developers don’t write tests?
Profits
There is great art about testing games at Gamastura Automated Tests and Continuous Integration in Game Projects. The main conclusion is that:
automated tests and continuous integration makes development teams more efficient and results in more reliable, and often quite simply, better software. Additionally, it reduces the pressure and workload on development teams by reducing the effort for manual testing, and allows bugs to be found earlier in the development process.
Dreams come true: I AM GAMEDEV!
I did it! I officially become game developer! I’m working with great game studio Vile Monarch, creators of CRUSH YOUR ENEMIES and OH…SIR!! THE INSULT SIMULATOR. Continue reading “Dreams come true: I AM GAMEDEV!”
Live functional game programming in Unity using Arcadia with Clojure
Last Wednesday I performed on KTNG Polygon presentation about my experiments with functional programming games with Arcadia Unity and Clojure (modern Lisp dialect).
Continue reading “Live functional game programming in Unity using Arcadia with Clojure”
PolygonJam #5 fail
I developed a game for week gamejam – PolygonJam #5 hosted by KTNG Polygon. The theme was “April weather“. Continue reading “PolygonJam #5 fail”
How to become a game developer?
There are number of ways to become game developer. Best, backdoor, old-school or even hidden. Which is your? Continue reading “How to become a game developer?”
Przygotowanie środowiska Arcadia Unity!
Vistula Open Board Day postmortem #2
Kontynuuję poprzedni wpis Vistula Open Board Day postmortem #1 . Powiem o wnioskach: spełnianiu oczekiwań, typie gry gamejamowej, mechanice, designie, playtestach, dopasowaniu gry do tematu i prezentacji. Continue reading “Vistula Open Board Day postmortem #2”