Why game developers don’t write tests?

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There is great art about testing games at Gamastura Automated Tests and Continuous Integration in Game Projects. The main conclusion is that:

automated tests and continuous integration makes development teams more efficient and results in more reliable, and often quite simply, better software. Additionally, it reduces the pressure and workload on development teams by reducing the effort for manual testing, and allows bugs to be found earlier in the development process.

Continue reading “Why game developers don’t write tests?”

Dreams come true: I AM GAMEDEV!

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I did it! I officially become game developer! I’m working with great game studio Vile Monarch, creators of CRUSH YOUR ENEMIES and OH…SIR!! THE INSULT SIMULATOR. Continue reading “Dreams come true: I AM GAMEDEV!”

IDE at hand – mobile development environment

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Yes, I’m geek. All my time I love to learn. So I find ways to learn everywhere I can. I’m also programmer, so I love to code, finding solutions. Let’s think about it. How I can solve this issue?
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Live functional game programming in Unity using Arcadia with Clojure

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Last Wednesday I performed on KTNG Polygon presentation about my experiments with functional programming games with Arcadia Unity and Clojure (modern Lisp dialect).

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Wizard’s help

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Tomorrow I’m going to give presentation about my experiences while working with Arcadia Unity. It would be my second performance at KTNG Polygon and next publication to my portfolio. Continue reading “Wizard’s help”

PolygonJam #5 fail

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I developed a game for week gamejam – PolygonJam #5 hosted by KTNG Polygon. The theme was “April weather“. Continue reading “PolygonJam #5 fail”

My 4 most valuable habits

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When I encountered famous Aristotle quote:

We are what we repeatedly do. Excellence, then, is not an act, but a habit.

I started looking for emergent habits, which gives most with minimal effort. Continue reading “My 4 most valuable habits”

Blogging For Busy Programmers review

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Hej, w swoim ostatnim mailu Maciej Aniserowicz dzięki uprzejmości Andrzeja Krzywdy podzielił się z nami jego książką “Blogging For Busy Programmers“. Korzystając z okazji, iż ją przeczytałem chciałem podzielić się najważniejszymi wnioskami. Continue reading “Blogging For Busy Programmers review”

Przygotowanie środowiska Arcadia Unity!

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Jestem podekscytowany!
Udało mi się skonfigurować Arcadia Unity do współpracy z REPL przez Emacs.
Dzięki temu mogę dynamicznie zmieniać kod URUCHOMIONEJ gry podczas jej tworzenia!

Continue reading “Przygotowanie środowiska Arcadia Unity!”

Vistula Open Board Day postmortem #2

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Kontynuuję poprzedni wpis Vistula Open Board Day postmortem #1 . Powiem o wnioskach: spełnianiu oczekiwań, typie gry gamejamowej, mechanice, designie, playtestach, dopasowaniu gry do tematu i prezentacji. Continue reading “Vistula Open Board Day postmortem #2”