There are number of ways to become game developer. Best, backdoor, old-school or even hidden. Which is your?
Best method – make a game
Portfolio is most crucial asset when it comes to convincing employers to candidacy. There are a huge amount of materials, tools, knowledge and so on now to achieve that goal. So it much easier, than good old times. Just grab some Unity tutorial. While you’ll be performing it you create game. Voilà, you are game developer. Even if it’s just a clone – you now understand game development process. Then you could think of how to improve your game. Or take another course, and make another game.
requirements – googling
Backdoor – become QA tester
Then climb the corporate ladder and become a game designer. Remember that fact that you play many games doesn’t mean that you are great tester. It’s hard and many times boring work. But your hard work and patience could bring you some day to more creative part of game development process.
requirements – patience
Old-school – via college: computer science and fine arts
In Poland there aren’t many strict game development education. But there are always these core field of studies. Beware, this is just a beginning. School can teach you fundamentals, which could be help in your future. But specifics of game development, could take another time.
requirements – huge amount of learning
Go to game developers meetings, conferences. Then go with them to pub and make friends. Read their blogs, comment. Go to gamejam’s with them. Be visible, helpful. It would still require some learnings. When you surround yourself with experts you faster accumulate their knowledge. And also learn fastest possible.
requirements – charisma, networking
And my choice: attack your enemy from all angles – do a little from every side 😉
And what do you thinks? What are yours ideas about that subject?
references: „Jak dostać się do Gamedev’u” by Maciej Miąsik